Character Development for Visual Stories


If you’re building a 3D character, have you struggled to find a consistent method to make sure they are distinctive and recognizable? Or are you just using trial and error”feeling your way to a possible result?
Drew Spence has solid experience in building dozens of 3D characters, including those for his Force Six Annihilators graphic novel series. In this tutorial, he’ll show you his approach to developing distinguished and memorable characters, with Daz Studio at the heart of his workflow.
Included is a bonus tutorial that provides a great foundation for understanding basic elements of a character as well as character archetypes.

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